A time travel puzzle-solving game. The overall art style is 20s gothic. I took charge of the overall art style, concept art, and character modeling. It is a 4-week project. I take Blender as my main tool to build the environment and character. Also, I use Zbrush and substance painter to make the high mesh, retopology and bake normal map. I took charge of the game producer and artist. This game made to the BVW festival and I designed the theming plan.